A Little About Me…
Hi! First of all, thank you for taking the time to visit my portfolio. My name is Stephen, and I’ve spent my adult life dreaming of the day when I see my name on a creative collaborative project that I poured my heart and soul into. I grew up looking at art, feeling the artists intention through every detail, and believing I could one day do the same. From an early age I knew I loved games, but it wasn’t until 2014 that I realized I had a pathway to the industry. I formed an early attachment to creating art, whether sketching, painting, or learning new media; and when time came for me to choose a degree plan, I found my way to the University of Texas at Dallas’ ATEC program, where in 2020 I achieved my BA in Game Studies &Technical Design.
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While earning my BA in Game Studies & Technical Design, I was enrolled in a variety of games-industry-focused courses that built upon my foundational understanding of games and enriched my grasp on the core principles of game design. I spent my days engaged in lectures on narrative design, ethics, prototyping, worked in groups to create games from mission design doc to playable beta, scripted and programmed environments and animations in Unity and Unreal, rigged IK models in Blender, as well as worked with industry standard hardware to capture, process, and implemented music and Foley data into a 3D game project.
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I grew up using pen and paper as a lens to pick apart the designs that occupy every corner of our world. Ever since I was first enrolled in an art class, I’ve had a spiral sketchbook or tablet with me everywhere I go. Whether free drawing or studying form, you can often find me with my nose in a sketchbook.
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Outside of my chosen career path, my hobbies focus around the things that I enjoy most about life: food, travel, and art. Having recently moved to NorCal, I am surrounded by everything I love, missing only the family back in Texas.